Mar 10, 2006, 08:58 PM // 20:58
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#1
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Krytan Explorer
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
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To all Barrage/Conjure Rangers:
What bow do you use? i was thinking of buying a boulderbeards short bow since it has dmg mod health mod, and lightning dmg already, anyone used it? i also like the faster firing rate
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Mar 10, 2006, 09:02 PM // 21:02
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#2
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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imo Hornbows are best for Barrage... as it doesn't matter how freakin' slow the bow is cause' all that matters is the recharge of Barrage {E}... so either a Hornbow, Shadowbow or Ivorybow will be the best choice
i usually go with a Zealous string for JI... but if u insist on going Conjure then either a Fiery (for Shiverpeaks) or Icy (for Fire Island) string will work great... i recommend an Enchanting Grip 20% tho
Last edited by Valerius; Mar 10, 2006 at 09:04 PM // 21:04..
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Mar 10, 2006, 09:12 PM // 21:12
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#3
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Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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My ranger is in drakscale armor so I had to use a dragon skin horbow to go with it, and i is fiery with a 20% enchant mod on it.
I pretty much always go with this bow as it works best for shiverpeaks, and if I am in the fire islands I am taking winter anyway.
I also have an Icy Dead bow to use on ocassion.
I agree with valerius that a horn bow is best because it matches the recharge with barrage
Last edited by Cherno; Mar 10, 2006 at 09:15 PM // 21:15..
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Mar 10, 2006, 10:21 PM // 22:21
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#4
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Perfectly Elocuted
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Short bows/Flat bows don't work well with barrage. You have to break the attack animation and that leads to longer time between barrages. Long/Composite/Horn bow's are the best. I'd use a long bow for the range, but Horn Bow's definately pack the biggest punch (and it actually gives you something to use them for.)
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Mar 10, 2006, 11:03 PM // 23:03
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#5
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Frost Gate Guardian
Join Date: May 2005
Location: Dallas, TX
Guild: Tribal Instincts
Profession: R/E
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My personal favorite is Barrage with Tiger's Fury and a collector's Ascalon (short) bow from the desert (+15% over 50 ). I customize it for +20% damage, add on a fiery or poisoner's string.
With Tiger's Fury up, I can shoot a Barrage on every other shot using the short bow, and still make great damage numbers. IMHO.
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Mar 10, 2006, 11:31 PM // 23:31
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#6
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Krytan Explorer
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
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thanx for the info, i guess ill get thornbeards horned bow
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Mar 10, 2006, 11:55 PM // 23:55
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#7
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Perfectly Elocuted
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the +15% enchant mod would work great with conjure.
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Mar 11, 2006, 01:59 AM // 01:59
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#8
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Krytan Explorer
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
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Well i jus got a thornbeards for:
5K
Max dam req. 9 chaos axe dyed silver 3/1 vampiric +1 axe mastery 20% chance 12% dmg ^50
But i see lightning isn't a popular choice, why not?
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Mar 11, 2006, 11:06 PM // 23:06
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#9
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Desert Nomad
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Quote:
Originally Posted by Toxic RD
Well i jus got a thornbeards for:
5K
Max dam req. 9 chaos axe dyed silver 3/1 vampiric +1 axe mastery 20% chance 12% dmg ^50
But i see lightning isn't a popular choice, why not?
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I use Lightning all the time - collectors horn bow (can't recall which collector though - guildwiki should have it listed). It seems to do real well against most foes. Keep in mind though, if you go with a B/P build in Tombs (popular lately) and an orders necro is there, you'll gain no benefit from the orders as you'll be dealing non-physical damage. So it might pay wise to keep a physical bow for barrage on hand as well.
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Mar 11, 2006, 11:14 PM // 23:14
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#10
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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Quote:
Originally Posted by BrandonIT
My personal favorite is Barrage with Tiger's Fury and a collector's Ascalon (short) bow from the desert (+15% over 50 ). I customize it for +20% damage, add on a fiery or poisoner's string.
With Tiger's Fury up, I can shoot a Barrage on every other shot using the short bow, and still make great damage numbers. IMHO.
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The deserts is not a short bow, the one in mineral springs is.
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Mar 11, 2006, 11:15 PM // 23:15
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#11
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Frost Gate Guardian
Join Date: Jan 2006
Guild: NBK
Profession: R/Mo
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I'd go icy string because in tombs they have a weakness to ice, well, it seems to me that way
*ducks to avoid flaming in case he's wrong*
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Mar 11, 2006, 11:49 PM // 23:49
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#12
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Journeyman
Join Date: Jul 2005
Profession: R/Mo
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i generally avoid elemental mods like the plague because it's a hassle to switch things around if you happen to find an enemy with a resistance to your element. vampiric is best for damage, zealous is quite handy...and sundering sucks.
i use a non-elemental short bow or long bow whenever i run barrage. non-elemental damage is the most versatile...i'll take versatility over anything.
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Mar 12, 2006, 05:31 AM // 05:31
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#13
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Krytan Explorer
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
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but then you loose +13 dmg from a conjure skill
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Mar 12, 2006, 05:32 AM // 05:32
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#14
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Krytan Explorer
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
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and when ur in a 8 person team or 6 person team, do you really think facing 1 enemy with an lightning resistance is going to screw your entire team, no, just get the other 7 people to kill it, no problem
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Mar 12, 2006, 08:50 AM // 08:50
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#15
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Frost Gate Guardian
Join Date: Jul 2005
Location: Random Arenas
Guild: Organised Spam [OS]
Profession: R/
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Losing +13 damage shouldn't be a concern. Interupting a skill would be more handy or keeping yourself alive. I agree with Valerius Judge's Insight all the way.
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Mar 12, 2006, 06:08 PM // 18:08
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#16
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Krytan Explorer
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
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I'm NOT pvp, so interupting does not play a huge roll to me
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Mar 12, 2006, 06:12 PM // 18:12
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#17
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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barrage and mark of pain ftw!
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Mar 12, 2006, 08:44 PM // 20:44
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#18
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Perfectly Elocuted
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Quote:
Originally Posted by dont feel no pain
barrage and mark of pain ftw!
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Problem with Mark of Pain is it triggers the infamous AoE scatter.
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Mar 12, 2006, 09:09 PM // 21:09
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#19
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Frost Gate Guardian
Join Date: Jul 2005
Location: Random Arenas
Guild: Organised Spam [OS]
Profession: R/
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Quote:
Originally Posted by Toxic RD
I'm NOT pvp, so interupting does not play a huge roll to me
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Where in my post did I say it was PvP? Ice Imp farming for instance, what would you rather do, Interupt a Malestrom, heal and live to fight on or do +13 damage only for you to be mullered by a wall of ice
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Mar 13, 2006, 02:28 AM // 02:28
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#20
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Krytan Explorer
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
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You say interupting a skill would be more useful for keeping me alive, but do you really think not interupting 1 skill from a enemy monster in an 8 person team is going to screw me over? I do think Guld Wiki's build calls for distracting shot too
I'd rather do +13 damge, over 6 targets that equals out to +78 dmg since i use barrage
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